The exhibition design aims at young visitors. Chairs, info-columns and installation tables base on elementary shapes. Each of the seven technique areas correspond with an icon and a colour, which are used in texts and graphics as well. Texts are connected with flat, graphic stripes in the colour of the corresponding area. These stripes pick up the digital techniques explained in the text and, providing an additional creative and playful accent in order to create a meaningful unit of texts and graphics.
In the exhibition, visitors can follow a non-linear path, leave out certain areas or go back. The interactive installations attached to a certain topic follow that concept, they are planned in a non-linear way as well. Some of these stations base on each other and can adopt existing results of former installations.
— an easy, intuitive handling by using metaphors.
— a clearly defined set of tasks and activities, nevertheless open for unexpected use in order to support the users instinct for playing.
— The interaction bases on object- or space-based interfaces in order to decrease the dominance of screens whenever possible.
— The application is the main thing. Technical devices are integrated in the installations environment in the most unconspicuous way.
— The stations are supposed to be one-person-installations, but even watching shall entertain.
— The duration of usage is, because of the amount of stations, limited to 3-4 minutes to obtain a constant visitors flow.
I introduce briefly three sketches of 18 video stations: